Skyrim: Dawnguard - Walkthrough (For the Guard of the Svitanka). Wolfenstein: The New Order Walkthrough Quest Walkthrough New Order in Skyrim

Good luck everyone! Someone has summer, vacations, admissions, trips to the village, to the sea, beyond the cordon - but in me, like a bachite, Skyrim has that training. Virіshiv urіznomanіtniti everyday life and translating one good quest (about 500 rows) under the name The Grand Paladin. Vin yakraz for quiet, who has become a trifle boring with simple bare feet and the very same objects.

Plot:

There is such a secret order - The Grand Paladin (Great Paladin). Basically, Yogo Zavdannya is a defender of an important artifact, the sword of such a cool dude, which majestic strength. There were five of them, the best of the best - and all the dragon people. Let's sweat them out chaklun Rendil and vtik.

"Well, fuck him!" - the members of the order thought in unison, what they had lost, and farther they continued to protect the sword.

A rich hour passed, and all, around the leader of the order, Irlebor, died in old age. And then I realized that I myself would soon die, and I vindicated the five and punished Randil. Vіn yogo znayshov, ale toi znovu vtіk, only to Coldharbour, de virіshiv shukati druzіv among daedra and dremora. Rendil turned to the sword and saw that he needed help. Another dragon-folk, who to fight dragons in Skyrim and help everyone and everything ... cicavo, to whom will you turn for help?

The main features of the mod:

  • Mod recognized for characters 50-60 rubles. If you don't have any level, win the console (player.setlevel 50).
  • The quest starts automatically from Irlebor's note at the entrance to Windhelm, Whiterun or Solitude.
  • Companion (companion) may not follow you in deyaki mіstsya. Well, I know, win the console, as you need wine.
  • The quest for repayment is approximately one year old, maybe a troch more.
  • Everywhere there are unique objects and armor, try to know them, stink cool.

Installed:

  1. Unpack the archives in the folder " The Elder Scrolls V Skyrim\Data".
  2. Graite!

Peredmova

All koristuvachs of personal computers with impatience checked, if the first complete add-on for Skyrim was called Dawnguard. In this article, I will describe the passage storyline for the faction of the guard's sweatshirt.

In order to better understand, how to diverge the plot line on the light and the dark side, we suggest a small scheme:

Vemogi on the cob of the storyline: rіven 10 or more.
Wimogi for the completion of the storyline: the manifestation of an ancient suvoy (obtained for the main passages of Skyrim)

Dawnguard

ID: DLC1VQ01MiscObjective

After installing the DLC, we will blame the power supply for the whole additional content do you have anything to write about? The answer is simple, if your character reaches the 10th level, any Skyrim guard will have an accessible dialogue about the recruitment recruitment at the varty svitanka, so you know the place before you, and speak to you. Choose from the bajans to come to the guilty vampirs (Killind vampires? Where do I sign up?).

Following the marker (the best way to get from Riften) we come to rowing in the mountains. Strikingly stribaemo. With a stitch we get to the entrance to the castle. Here is a scripted dialogue between two NPCs:

We speak with the character on іm'ya ІсRAN (Isran) and I'm here to join the Dawnguard. Next, the next scene of rozmovi Іsranu and Tolan (Tolan) after such a task of "Vartov's Svіtanka" is completed.

Awakening

Directly into the cave, as the sanctuary of Mehrunes Dagon is located nearby and we drive vampirism into it (respect! to follow the plot line of Vartov's sweater, you won't be infected with vampirism). Come until the next day:

we press the button under the marker and a purple light appears. Dali needed to turn over the braziers (Brazier), like to stand on the side, so that you became suffocated half-lights.

If everything is ready, the stone monolith (Stone Monolith) will be opened when activating some kind of new vipad of a woman of beautiful beauty and ... long ikls. Once the task is completed from it.

Bloodline ultrasound (Bloodline)

As it appeared, the girl's name was Serana and she asked for a couple of hours to get home. Well, we don't see. We choose from the crypt and, according to the price, we grow a new cry.

Rushing on a pіvnіch and chovnoy we get to the Volkihar castle (Castle Volkihar) and let's go to the head gate. After pumping Serana, stench immediately fix the gate.

At the castle, Lord Harkon checks on us, who will order you to become a vampire. We choose to accept the curse (I don't want to become a vampire. I refuse your gift), aje mi want to cut vampires! On the way to the castle of Strazhiv Svitanka, an attack on the castle by a corral of vampires is expected, there are 3 of them!

New Order (A New Order)

ID: DLC1HunterBaseIntro

We need to recruit two new Van Helsings at the castle. Let's do it. First, in the name of Gunmar (Gunmar) will not come to the castle, until you have entered the medical profession like being in the oven in front of our eyes. Folding here can bring only a troll, who ruled over the medical profession. Rozmovlyaєmo with Humnar and that virushaє to the castle.

Another recruit will be a girl named after Sorine Jurard. Vaughn is forced to go to the castle for the power you have of the pumped reconnaissance, or the power of her "Dwimmer Gyroscope". On the happiness of the river, Serani's bag was used with gyroscopes.

Vіddaєmo їy one piece and won already a member of the Order.

Turning back from the zavdannya, we will close ourselves in the castle, let us vashtovuyut a re-verification for vampirism. If you are not infected, then the gates will lower, after which we will go to Isran (turn left and go uphill). Quiet appointment.

Prophet

ID: DLC1VQ03Hunter

It’s necessary for us to follow Isran, which will lead us to Serani (I already thought I’d be beaten) and after the roses from them we should be guided to find out about such a priest. We go to the College of Winterhold to the librarian Urag gro-Shubu and know, de know the priest (I need to find a Moth Priest), that we will be sent to the Dragon Mist. Arriving there, we use the marker of the task, and then we are swidko ryatu, whether there is a bagman in the place of the guard. We ask about those who didn’t stink the priest here and we are told that we’re here, but we crossed the place for a day.

Remove the note from the vampire and having read it, let's go with a marker into the oven. We clean it up. From the marked corpse, we remove the quest stone and insert it into the opening on the parapet.

The energy bar is falling and you need to beat the old one! After talking with him, after that, yogo’s sides were crushed with our sword / mace / juice / fireball / (it’s necessary to insert) yogo into the castle, and then we hang ourselves there. After the dialogue in the castle, the old walk of the ancient suviy and the quest The Prophet will end.

Chasing the Moon (Chasing Echoes)

It is necessary to talk to Serana and from the dialogue we know that we entered one of the plans for the oblivion of zahovaniya there, she wouldn’t be shukati. Proponuemo їy variant іz Castle Volkіhar (In Castle Volkihar?) and virushaemo on the road.

At the head entrance of the castle, there was no trace of a lion-hander.

At the castle, corridors are passable, doors are opened, we lower the bridges with important bridges, open, veyshovshi in the fresh air, we come to the moon year (it’s like a sleepy, only a month). They look like this.

So that the stench has been earned, it is necessary to know the sections that are to be rejected:


After the repair of the mechanism, we go down to the basement. We pass along the way to the Oblivion of all opponents.

The mechanism for guarding the gargoyle.

Activate.

How unstoppable!

Passers-by from the room with a gargoyle do not forget to take a vampir's armor.

Know a couple of things:


Arriving at this location with stakes in the middle of the room:

Don’t say anything to the raj until you’ve been appointed about it in the zavdanny (watch out for bugs from the zavdannya) and save yourself about every step.

After a long time, please Serani won to ask us to know the child of її mother.

Read, take away, see Serani (I "ve found your mother" s notes). Why should one ask to know three speeches at the kіmnati, for the portal.


Dali put everything in a marking goblet and, for example, Serani. She’s dripping her shelter there, the portal is opening up, but we can’t go there. Serana, it seems to us that we can go there, either a vampire, or the one who deprives the world of a part of her soul.

Ex, so how mi Guardian Svitanka is chosen from the rose with Serana option with a mean soul (Soul trap me. I won't feel right as a vampire), and then we say I'm ready. Podіl pass painlessly:

We can go through the portal. Quiet appointment.

Beyond Death (Beyond Death)

Passing through the portal, we will be consumed in one of the oblivion plans, where those souls are saved, like they will be buried in the stone. The peculiarity of this space is its unique landscape. Near the earth, there are cracks that have activated, and one of the stones of souls in the gravel inventory is being restored.

Let's go ahead to the marker, along the way, blasting souls and mystic undead.

Arrived before the month, sent the Matir Serani to Valerica.

On її hover let's drive in three guards. Zim nothing folding, markers show, de stinks are known.

Turning to Valerika, you can see that the bar'єr, scho divide us, sign and won't lead us out of the gate.

De z'yavlyaetsya dragon, what is required to be healed.

And then we are virushaemo on the vikonannya of the offensive task.

Seeking Disclosure

One of the passages for which task is obtained through the front task, and the next one is the passage of the main storyline.

Zdobuvshi resentment suvoї rozmovlyаєmo z chenets.

On which task is completed.

Unseen Visions

Important: whoever needs you will need an ancient superhero (Elder Scroll Dragon), which will go beyond the main plot of the gri (see the task "Beyond the Boundaries of the Everyday")

Monk, who could read our words - blind! Now it is necessary to carry out the blizzard ritual.

For whom we destroy in the oven under the vkazivnik, de mi we take a scraper, vicorist on a tree and start a beganin for blizzards. It is not necessary to catch them, it is only necessary that the stench fly after you. For the big big on the stove, there are 7 groups of blizzards.

If the stench will be picked up, let's go to the light and read suviy.

We say that with a companion, that task is completed.

Touching the Sky

Otzhe, stocking up with everything necessary for the long haul, and rushing to the factory, climbing dark caves will happen for a long time.

Otzhe, at the first stove, we need to jump at the water and weep along the stream, we will see it in the needy place. We started to finish the stove straight, look at the location map and let’s go there, where we haven’t been yet. After a long time, the price of a snowy elf on the name of Gelebor will rise! A single representative in a healthy mind and with sighted eyes.

Letting him know, we know that the rest of the snow elf is not to blame, but even more so, if you want to, let’s beat your brother. Well, well, it’s impossible to continue, so one more member of the race wins, one less - it doesn’t matter.

The representative of the Red Book opens the portal for us, and we will take the task of picking 5 samples of the water from the different gerels.


Bigotnі rich, falmerіv rich, the dragon is not alone, but if you look at the location, it’s not your fault.

Zreshtoy, we come to the majestic castle, in the bowl of which we need to bring water. I'm going to the location that I saw, and I'm talking about my brother, who is sitting on the throne.

You don’t want to give up just like that, it revives the frozen falmers and korusivs, which we have to drive in. Dalі bіy vіdbuvaєtsya iz the snow elf himself:

After defeating Yakim Gelebor, give us Auriel's Bow.

Quiet appointment.

Kindred Judgment

Final task of Guard Svitanka! Let's move from Serana, and then from the Іsran at the castle, the child, having healed the tsibuli we have shown, we will take all the warriors and remember the half-moon of the prom.

Having dealt with them, we would go to the castle, where the battle would be fought, in such a good way it would not be possible to close your own.

And the rest checks the battle with Harkon. Tsibulu vіddavati yomu is not required, even if he will be in any mood.

The enemy of the vines is spritny, calls out to skeletons and gargoyles, and sometimes the lyalka becomes indifferent to the whole of Auriel's bow.

Having driven in yoga, we will take it ... I will send that povaga against all the Guardians of the Svitanka. I live.

In the original version computer gri Skyrim The Dwymersky gyroscope does not represent any kind of importance. The only cost of a new field is in price, having sold a sprat of such gyroscopes, you can reap good pennies. Ale after the exit of the official addendum The Elder Scrolls V: Dawnguard the gyroscope, having become a representative of the sole importance of one mission. At tsіy statti mi rozpovimo, de know the gyroscope in skyrim.

Gyro search for Sorin Zhurar

Passers-by lift one of the strumkiv, you can commemorate the girl on the im'ya Sorin Jurar. In front of them, like a rozposti, what її shukaє Іzran, the girl ask you to know the bag in which to lie the doormer's gyroscope. From the right bank you can remember the ruins of the dvomer budivels, walking closer to the water, you will know the gyroscope. Do yoga Sorin, that mission will be vikonan.

Visnovok

Now you know de Skyrim know the gyroscope. You can also know the gyroscopes by driving in the dvomer spiders or other opponents of their "race". Good luck with the pranks!

New Order(orig. A New Order) - Quest of the main story line of the faction Guard Svіtanku as an addendum The Elder Scrolls V: Dawnguard.

Passage

After finishing the quest "Blood Line", it is necessary to go to the fort of Strazhi Svitanka to Izran, then the entrance to the fort will be attacked by a sprig of vampires. From the fort you can see brothers in arms to help the protagonist in battle. After killing vampires, you need to talk to Izran and tell you about the secret girl Ancient suviy. Vіn obviously did not take into account such a zbіgu situation and ask to know yogo old friends: Gunmara and Sorin Zhurar, so that the Guardians of Svіtanka would have a chance to win the war.

Gunmar tried to beat the entrance to the vipadkovo oven. At the rozmovі vіn guess, scho already two tizhnі polyuє on the bear, which terrorizes the villagers, and ask for help in the battle with him. It is necessary to go to the oven and drive in її sacks. Gunmar podyakuє for help that wait for a drink to Іzran (do not become a companion, after completing the dialogue of wines independently at the Bik Fort).

Sorin Zhurar can be found near the Stronghold of the Druadah, the Sanctuary of Periaytu and the Orochi Fortress Mor Kazgur, which is a perfect stopover from Solitude. When you try to talk to her, you will find out about the intrusion of a bear from two-dimensional gyroscopes, nibi yoga taking some kind of mud crab. A bag with gyroscopes is a trifle far away, a glass of water; turn the gyroscope of the lawful vlasnitsa does not matter. Sorin will help you, ask a couple of food about Izran and I, like Gunmar, right at the bek fort of Strazhi Svitanka. If you allow the beginning of redism, you can reconsider Sorin to come to Guard and without the gyroscopes.

Note: if near Sorin Zhurar you don’t see the location, so that the swedish movements can speed up, then you can drink a swede to it from Markarth, streaming into the river nearby: the water falls there are not unsafe and the currents quickly bring the hero to the fork, with a hand of tribute to the ministry of Sorin. The main plus of such a move is the presence of enemies along the way.

Get rid of the quest Іzran. Ale varto go at the fort, like a mustache of the mizhkіmnatnі, pass with grates, and Izran, who stands on a different version, declare that you want to change, that no one from the newcomers is not a vampire. After chatting with tsomu, Izran showed the stones for Ganmar and Sorin Zhurar. On which quest is completed.

Note: just after arriving at the fort to appear, that Dovakin is a vampire, Izran will say on the offensive: And I will give you a chance to heal yourself.” After these words, the quest "Pidyom to the Svitanka".

Bugs

  • There is no such marker for Gunmar in Skyrim, the Solstheim flip (it can be used when the The Elder Scrolls V: Dragonborn).
  • Gunmar may not respond to the cleaning of the oven and continue to call him, ignoring the dialogue of Dovakin. There is no solution, the only way out is to take the rest of the savings.
  • The witch may appear at the stove. The deputy of the new there will be other creatures like trolls. Gunmar is reciprocated in the oven, ignoring Dovakin's dialogue, and say that the witch will appear.
  • Gunmar may not be able to come to the fort, through which Іzran does not see the gate at the fort and the quest is hung up.
    • Solution 1: recieve a sprat of game anniversaries (button

). One more solution - to shoot from the bow in Izran, and immediately shove the streak; Grati v_dkriyutsya, the quest continues.

  • Solution 2: vikoristovuvaty Shout "Zharіsna force" (only the first word), after which Izran will come to you.
  • Quest stages

    To go to the first stage of the quest, enter at the console:

    Setstage DLC1HunterBaseIntro stage

    de parameter stage - number, stage of the quest (all stages are re-arranged below).

    New Order (ID: DLC1HunterBaseIntro)
    StageA note from a scammer
    20 Harkon's proposition to turn me into a vampire didn't suffocate me. Now the hour has come to turn to Іranu i rozpoіsti yoma, scho me far away to know.
    (Meta 20): Talk to Izran.
    30 Izran heard my tale about those who had become in the castle of the vampires, after which he asked me to know Sorin Zhurar ta Gunmar and bring them to the next.
    (Meta 30): Get to Guard Sorin Jurar.
    (Meta 40): Get to Gunmar Guard.
    45 (Meta 45): Help Gunmar recover the bear.
    70 I was far away to know people who, behind the words of Izran, will be indispensable in the fight against vampires. Now let's turn to Іzran and rozpochati plan ahead.
    (Meta 60):
    Chapter 1: Skull Fortress
    Baltic Sea
    Near the coast of Nimechchin
    1946

    The result of Another light practically vyrisheny ahead: Nazi Nіmechchina zavdyaki technological haircut ide to victory. William "BJ" Blaskowitz, a special agent of the secret operations department, at the warehouse of the squadron, took the support of the fate of the most successful storming of the fascist fort, in which there is a summative general and genius in one person, Wilhelm Strass on the Prizvisko. Yogo ideas brought Nimechchina to a new round of development.

    Partner Fergus Reed asked for yoga at the helm, but it didn’t happen. Fire one more anti-aircraft salvo before the pipeline of the sixth engine breaks down. Passable in the technical vіddіl i, having turned the levoruch, distаєmo from the hats of pliers and drіt. We get to a small opening in the far right corner, propovzaemo to the dviguna that the pipeline is bent. As soon as you feel the pressure, you will begin to lower yourself. Virushaemo at the vantage vіdsіk, going down and with a knife cuts the white-yellow slings from vіdsіk. Turning to the cockpit, the turret was victorious at the nose of the aircraft, and consequently there was a decrease in the number of blamers. Stitch behind the mill according to the indicator in the lower central part of the screen.

    William "BJ" Blaskowitz.


    Forehead close to forehead with one of the wines, vtrachaemo svіdomіst for a deaky hour. Arriving to you, we pick up a first-aid kit and, after postponing for a landing plane, we pull for the top important. Let's beat it up, and the wine starts to slow down a little. Pilot Private Wyatt begins to panic, but in due course, Fergus’s situation is resolved. Let's watch the cabin doors and for the partner from the rozbіgu zіstribuєmo on the wing of the litak. After talking with the soldier, we crash into the cockpit and are brought to you by Wyatt. The fort is right on course: we are imposing a landing near the waters of the shore.

    Along the birch, to grow niches like huts to mechanize panzerhundi. Surprisingly vryatuyuchis in the sight of one of these at the cockpit of the aircraft, in response to Fergus's call, it is discussed further away. With a knife, we break the box at the aisle, we break it, and, having pressed the button to sit, we slither under the tricks. The first-aid kit is angry to lie - it’s good to know that it’s healthy. Boldly pirnaєmo near the water, drenched on the last end of the vantage vіdsіku and vibiraєmos through the hole on the left side. The stock of sour can be beaten, to add to the offensive letak. We don’t get stuck in one place for a long time, we’ll start, we’ll try to hurry up. It is poured into the air, lifted by gatherings and sat down by the turret. Having shot two panzerhunds, we left the transport and get to the allies.

    Otrimavshi walkie-talkie and submachine gun, without looking back rushing right in the center. Farther, going down, we pass to the machine-gun nest and replenish the supply of grenades. Throw a projectile into an automatic turret. Stribuyemo down through the hole, scho hid, instruct her. We take away the racks of armor, cartridges and first aid kit. Standing in front of the door, we lie down on the ground and through the gaps we shoot the opponent's leg. As soon as the door is opened, one day we finish off the Nazi. Pushing forward, driving in the vorogіv and competently barking with cloaks. Do not forget to pick up the ammunition that is lacking, armor and first-aid kits. The map is added to the world after the location, if you already know that the map is already ready, then the entire area will become available. We get to the remaining machine gun nest and take a card from the box for the turret.

    Viyshovshi name, turn levoruch and collapse the trench. The one who appears on the path of the Kampfhund is shot as a clear shot. If the dog is on us, then it’s fast and often embossed on the button, I shoot it, so that I hit it with a knife. We get to the black machine-gun nest, sit down and sneak up to the officer. Behind the help of a knife, timidly noiseless driving. We choose a pistol, which, having seen it, which can be equipped with a silencer and deal with the enemies already out of sight. For vikonannya, whether they are of the same type, (for example, silently driving in five officers), you are given a special perk that shows supplementary ability(Display of officers on the map). Apparently, from the other side, one more soldier is being driven in.

    Officers can turn on the alarm and call to the aid of an unrestricted number of times, which is always designated as their priority method. About the presence of officers, give a signal at the right upper kutka. Judging from the map, you can drink into the bunker by two routes - quiet (shooting shells in the pit (or throwing a grenade at them) and making your way through the gap at the sewer) and noisy (pulling the gate with a vibrating sho, which is located in the pit on the left side). Vikoristovuemo another option - through the sewerage system. Rushing through a narrow passage, we take ammunition from the hatch covers on the right side. Penetrating into the bunker through small gates, attaching the demon levoruch and going out of the place. Let's go for the box and get it, if the officer goes downstairs. With a good shot from a pistol with a muffler, we neutralize that soldier on the left side. After the noiseless driving of an officer, on the map the food signs will be marked with trophies, the leaves and the “Enigmi” code. Having reached the gate, we go to the place of the levoruch and pick up a fragment of the Enigmi code from the box. Turning to the exits, we look into the small room of the zliva and from the rack I take the map. Passable to the end with slats and behind the boxes you can see the opening of the ventilation hatch. We make our way through the mortuary, and pick up the trophy "Gold Medal" from the table.

    Fergus Read.


    Rising all the more that more, we clean over the top of the enemies. The allies at the same time mayzhe climbed up to the fort. We get to the anti-aircraft defense and drive in the shooter. For the bazhannya from the fence, you can take the majestic treadmill from the right side. Turning in the middle, let's go right-handed and go to the first place. On the wall there are three important ones - they are activated in the offensive order: left - right - central. From the table of the secret room, we take a fragment of the Enigmi code. We crossed to the left side, climbed along one gathering, then on the other, going into the room, picking up the Oscar sheet. Having made our way to the other anti-aircraft defence, we straighten it out with the archer and shoot it along the cross from the left side. Turning in the middle, let's go to the right-handed place. The "Golden Cup" trophy was won under a tarpaulin - sit down to remember yoga. Apparently we call them, we are dispatched from the opponents and we get to the offensive control point. Opening the doors, a panzerhund will attack us. Rozstrіlyuєmo yogo doti, the docks will not come to the rescue Row Wyatt. Do not hurry to give a hand, take away the chergovy code "Enigmi" from the stone, the stars virvavsya mechanical beast.

    Together with a couple of comrades-in-arms, we climb along the wall, simultaneously driving in the Nazis, who look out of the windows. Most of the allies will fall down below and slander us with fire. Penetrating at the fort, we go down by descents and pull hard for the important, to open the gate. Chіplyaєmos for be-yaky z lanziugіv i go down even lower. Having prisivshi, on the strength of the back, we take two adversaries and neutralize them. Likewise, we use a dog that lies in front of the aisle, that officer is with a small occupant, the stars from the chest of drawers pick up the Golden Cup trophy. We get to the failure behind the horn, a kind of overlap with doska. Neutralizing the opponent, stribuyemo down and from the boxes pick up a fragment of the Enigmi code. We choose through a small break at the wall, we immediately pass to the boxes opposite and from one of them we pick up a card. Climbing up on the stepping on top, vzaimodiemo zі statue levoruch vіd portrait-painting of the Skull. We take the trophy "Golden Sword" from the statue of the right wall. Through a secret passage, we make our way to the office, drive in an officer and take a fragment of the Enigmi code from the table. Turn back and lift with twine descents. The remaining officer tinyaetsya in the area of ​​the dinner table.

    Apparently, we call it through the window and shoot the enemies on our and the lower surfaces. We get over at the judicial building, wake up, pick up the gatherings and drive in the dog. Obіyshovshi pereskoda, lamaєmo box and distaєmo z new trophy "Golden floorball prize". Vibrating at the inner door, victorious turret for cleaning the territory from the Nazis on the lower and upper levels. Having finished, let's go right-handed and remove a fragment of the code "Enigmi" through a small rosette at the wall. We pass through the middle of the litak and strike with the allies. Submit the beam from the view of Wyatt to the detail. Following the others, we rob the haircut from the rozbіgu. And without that kvola pіdlog, the residual collapses under the vagary of five little lads, as if in some time they stumble in aggravated.

    Bring the dead bodies of the victims of the experiments here - to the crematorium. Inadvertently, Wyatt launches a chotiriphase palniki system. An hour in the image, that diemo already fast. Behind the opening doors, the surface of the castle verdl is visible. The shukhlyad of the extreme right style has a fragment of the Enigmi code, the box of the extreme left style has a key. In others, you can find a first-aid kit and armor. Having unblocked the passage, it was quick to pick up Blonde and blame yoga from the crematorium. The surprises did not end there: the super-soldiers were vibrating from the capsules and literally rotting the head of the whitish Prendergast. Trimming on the front, lowering the tubes on the shoulders of the opponent, and then continue to shoot with a respirator on yoga until the end. Bіlya Blondі lay a bag with inexhaustible ammunition - vikoristovuєmo її for consumption. At the crematorium the Skull appears and squeezes us against some walls.

    The long-awaited zustrіch from the head horn turned out to be not so, as it was planned: Skull put us in front of an important choice - vicoristovuvat for his legacy Wyatt chi Fergus. Fallen in the wake of the adopted decision, it’s possible for us to show up the newcomer “Zamikannya” or “Evil”, as if to give the ability to penetrate into the unique areas inaccessible to our newcomer with ammunition, throwing those other bells and whistles. Krym tsgogo, at locations in order with trophies and fragments of the codes "Enigmi" will be protected by an increase in health or armor, which will increase the maximum value of the average indicator by 10 units.

    Wilhelm "Skull" Strasse.


    Before leaving, the Skull activated the system of palniks and cast one of the super-soldiers to keep an eye on us. With the right hands, Fergus (or Wyatt) raises a super-soldier and gives us a trumpet of trumpets - we pick up yoga and neutralize the opponent. Stribujemo on the table and light nozzles, which are spread over them, from which fire oozes. Then we come to the comrade, bіla vіkna and z yogo help zvіlnyaєmos in the handcuffs. Zlamuyemo metal box levoruch vіd vіkna or її lock with the name “Zamikannya” or “Evil”. Mini-games for their own story do not complain about anything. In the first one, two bare wires are locked and it is possible to keep them in this position until all three bulbs light up, in the other - wrapping the right hand, closing the green arrow next to it, opening it and maximizing it by stretching for ten seconds. Having shaken the windows, the tricks of shrapnel are embedded in our head. After some hour, kind people know us, we live in the vastness of the waters and deliver to the clinic, after the X-ray examination of the skull, to reveal the metal shmak at the brain. Perebuvayuchi at the station of the deep Komi, with an unfortunate prognosis, they will forward us to the psychiatric hospital.

    Chapter 2: Medicine
    Poland

    The Polish psychiatric hospital was run by a small family that is made up of Krzysztof Olive, a psychiatrist, mother, a pharmacist, and the beautiful Donka Ania, a senior nurse, looked after us with special trepidation. Anxiety called out only to the Nazis, who were suddenly hinted at, on the part of Sturmbannführer Keller, as if they were taking a few patients with them for experiments to the Reich.

    One day everything collapsed: the Nazis came with a method to close the mortgage, driving in all the ailments. Turn your head left hand and watch for the unceremonious actions of the guests. The soldier beats in dad Anya and the nurse. Anya herself can do with more than a blow to the head, after which they lead to Keller. Let's let the enemy take care of the patients. Pick up the bottom and, having checked your cherga, it’s easy to strike. Having acquired a pistol, we stock up on a new muffler and leave the ward.

    We pick up the bottom and silently drive in the opponent. There is a map hanging on the left hand wall - we take it. Immediately two officers are moving along the corridors. We can see them on the map and neutralize them. Having straightened out the grate, let's go to the exits "B", climb up the hill and pick up a fragment of the code "Enigmi". Also on another version in the kutovіy kіmnati there is a cloak with a lock - it's zlamuєmo її that is taken away by the reduction of armor (Wyatt's line). We go down to the first top, clean it up and break it down to the exits "A". The lower half has a sprat of saplings. Sitting down, through the crack, you can swing the small doors - stretch the lock. Let's go and get off and take the sheet of Isabelli. There is a real safe at the office of the management - it is evil for yoga and for a distant improvement in health (Fergus line). We press on the button on the table, and at the same time we open the door, and the enemies that appear appear. Apparently it is called and sticks to the great number of Nazis. Unmanned aerial vehicles appear from time to time, as they are especially unsafe at close range. Bіlya vantazhіvki z right side to lie bag іz neskіchennimi ammunition for the pistol. Under the front part of the convertible lies the trophy "Gold embellishment on the hood." Anya is transferred to the car and she fills the territory of the clinic. Dear Anya, take care of us and take us to the house of our grandparents Roman and grandmother Olenka Targonsky, as they linger not far from the German cordon.

    Division 3: New World

    Nadvori 1960th river. Nіmechchina won over the war and now it is monotonous to rule the world. America raised the white ensign 12 more years ago after the Nazis were thrown off atomic bomb on the її territory. Opir of evil, all її members were buried in full and no one knows, de її they are trimmed. We go down at the basement to Keller, who was previously seen at the trunk of a car. Right-handed, from a small stand, we picked up the trophy "Golden Year". From the shafi in the kutka, there is an apron and an increase in the health of the armor, and hanging screens table - eyepieces and a sheet of Roman. Taking a chainsaw to the hands, Keller will rush at us with a knife. Shvidko and often embossed on the button to shoot, to quietly swear. Under the threat of death, it is known that the soldiers will keep the support at the Berlin vyaznitsa Eisenwald.

    Friedrich Keller.


    Roman and Olenka were kind enough to bring us to the German capital. Arriving in the next sector, we descend into the pit on the left side and pass through the pipe into the sewer. At the kutka between the door and the stepping pipe lies a fragment of the code "Enigmi" - we take yogo. Rushing through the corridor, picking up a pistol from a stool and choosing a name, straightening out from the opponent at the aisle. Turning around, lifting up the gatherings and, holding the officer, neutralizing yoga. Having reached a small shed from the left side, from one side wall we can see a fragment of the Enigmi code, and from the other side - from the slit in the lower left corner, we can see the golden trophy "Golden Egg". Having made our way to the barracks budіvlі, pіdnіmaєmosya on the other over and zі stіni take the card. From the attachment on the table, we pick up a fragment of the Enigmi code, neutralize another officer and clean up the entire sector from the enemies that are left out. Turn back to the car and reach the platform, which blocked the path, under the bridge.

    We go into the lion, I know the Nazis and the right-handed people from the cable drum pick up a fragment of the Enigmi code.

    For Wyatt's line, transfer a short path on the 1st over. Breaking the doors, descending with gatherings and clearing out the enemies. Penetrating into the cracked ventilation shaft, on the contrary, going down and taking away more armor. Having crossed the city, we break other doors.

    Fergus line. It is brought to the second lift at the left part of the vezhy, it rises to the new one on the 2nd on top and it increases the health between the wall and the cable drum. Wondering under the feet, we move along the road to the right, we go down to the 0th top, and then through the hatch (“F” on the map) to the -1st.

    Having neutralized two opponents, we descended by gatherings and, passing under it, we went down the left hand. Safe way lead us to the officer. We fix it with a grate and go to the real center. At vіdkritіy komirtsі 43 there is a fragment of the code "Enіgmi". One more fragment can be found at the car on the passenger side of the platform. Climbing up the mountain, after becoming a climber, go down, that activates the importance of the checkpoint platform. I’m driving through the doors, which I saw through, on the left side, along the way, roaming the enemies.

    Having moved to the back sector, let's go to the right wake up and neutralize the opponent there. We deal with the barriers of the road and get to the rest of the life on the left side. Having sunk the dog at the entrance, we wait for the officer through the windows. As soon as the wines turn up, we go inside and carry out neutralization. We pass in the last place to the table on the left side, we pick up a fragment of the Enigmi code. Turning at the front wake, we know the turret from the front, going down to the bottom, shooting a metal hatch from it, hooking behind a box between the gatherings. We go in the middle, take the “Golden Medallion” trophy from the tumbi and replenish the stock of electric grenades. Turning back to the car and scurrying out of the territory, two great robotic guardsmen raptly appear. Paralyzed by them with electric grenades and quickly fired from stationary turrets. Opponents release electric spheres, which detonate in a few seconds, or put turrets out of service for a short hour. To that, if the grenade runs out, we know the turret is wide and victorious like a portable armor. Having won, I climbed into the trunk and, having reached the station, under cover, I got to the train that was going to Berlin.

    At the hour of the night, Obersturmbannführer Engel, with his charming companion Bub, will call us for cava. Put a load on their style and sit on the opposite side. Engel saw her test for the purity of the Aryan blood. We choose whether or not the cards, after which we take the card and destroy it from the compartment car. On the left side of the shafi, there is a trophy "Golden Door Handle". We turned at our compartment with Anya, passing to the end of the carriage.

    Chapter 4: V'yaznitsa Eisenwald

    Irene Engel.


    At the village, they are regularly delivered to polonen, they are forced to roll, “lamayuchi” like physically, and morally. Prison transport - the only way to get to Eisenwald. Apparently on the balcony and, collapsing on the eaves, we get to the court room. Erdmann's sheet is taken from the coffee table. Going to the end with a cornice, descending along the drainpipe and penetrating inside through the hatch. At the room, we remove the battery from the generator and insert it into the laser workbench, which is lying on the table. Rise to the other over, charge the charger through the charging station on the wall and on the metal grid we see a closed figure (for example, colo), not allowing the button to shoot. In this rank, having opened two fences, we choose from the room and open the fence, right-handed from the window. Retrieve through the box and pick up the Golden Frame trophy. On the first version, the official saw the trophy of the Golden Grass. Vіdchinyaєmo vіkno, rozbіgaєmos i retributive to the wake of the Gestapo.

    It penetrates into the middle through the window at the right part, it nazdoganyayemo okhorontsya and neutralize yoga. Carefully looking into the room, watching for the movements of the foes and driving them in, reaching the right moment. From the board we take the card, and from the filing cabinet on the right side - the folder. We place the folder in the drawer of the card-index cabinet of the protilezhnaya wall (between the aisles), go down to the secret room and from the table pick up a fragment of the Enigmi code. We deal with the guards in the other corridor and the Kampfhund in the operating room. We get to the office, neutralize the officer and pick up a fragment of the Enigmi code from the table. Having chosen the name through the windows, we rush along the eaves along the levoruch cornice to the prison transport.

    We get off the parked transport, we can see that it is passable until the end. Climbing the gatherings, we walk right-handed, turning behind the hut, we climb more and more with cherdish gatherings. Having moved to the next bik, neutralizing the defense. Z romovi okhorontsіv srozumіlo, scho brantsіv іz support prepare to vodpravki to block B-2. Charging the battery through the charging station on the wall and releasing the lance on the door, concentrating the laser on one point for a few seconds. Going down by gatherings and stribuyemo down. Beware of turrets, if necessary, quickly pass through them, or open fences. The guards are more common and not so unsafe due to the fact that they have firearms. If we were commemorated, then in close combat it is possible to parry the first blow by pressing on the button with a knife strike.

    Having penetrated into the booth, it unfolds and flows like a panzerhund. Zdіysnyuєmo pіdkat under pipes and shvidko razrіzaєmo lantsyug lattices, concentrating the laser on one її point. Sitting down, we choose from the corridor and open the metal mesh on the left side. We go down, take a fragment of the code "Enigmi" and turn back. Neutralizing a single guard in the corridor, lifting the gatherings and passing to the end forward. We get into the toilet through small gates and silently usuvaёmo the enemy, who copes with the need. On the rise in the corridor, we turn to the right and silently deal with the sleeping opponents on the chair and on the upper tier of the bed. We take the key from the metal box on the wall, and the card from the table. Turning at the corridor, turn right-handed and beat the dog. We get to the stone guard, neutralize the officer and pick up a fragment of the Enigmi code from the table. Vіdchinyaєmo the door in the end of the corridor that is passed to the warehouse vugіllya.

    We go down lower, we pass by a clear road and remove the battery from the generator. Newly improved, add a shooter mode for the cutter. We go down and respectfully look around the vugill’s cup, in which lies the “Golden Nugget” trophy. We go back to the upper central place, move on to the next day and choose from an already known place, de, like earlier, there is a panzerhund. Hastened to pass the right-hander and cut the lancers fenced. A charge is a charging station - a charger is charged for consumption.

    Probst Wyatt.


    Having reached the prison block B-2, we drive in two guards near the central room and the victorious elevator there. Climbing up the hill, open the door of the cell and neutralize the enemy. Rozryzaєmo lancers branzіv i splkuєmosya іz Fergus (abo Wyatt). Tim an hour before us is a direct group of Nazis. As long as the allies hold the door, we open the lantern of the hatch over the door and climb from the ventilation shaft. Having left the room for guarding, we drive in an officer and take his armor. We pick up first-aid kits, armor and ammunition. Strive for importance right-handed at the door, shoot enemies at the back and help Fergus (or Wyatt).

    Fergus line. Near the room, one hour at a time, one presses on two buttons, opening all the cameras in the block. Sitting down, we pass through the opening of the door and begin to break through to the lower rivulet, vicarious fenced like a shelter. Automatic turrets are lowered by the sizable strike. Panzerhund, picking up the gatherings, darting down and blocking the passage. We pull on the knife switch to turn on the electricity supply, and go for a partner.

    Line Wyatt. Going down on the elevator right-handed to the stone guard and hurriedly rushing after a partner, so as not to waste the mechanical beast into the pasture.

    If the partner is the guardian of the gate, it is my fault to close the yogo. Vikoristovuєmo innumerable ukrittya between nets and shooting enemies that come from the flanks. Also, we promptly search for turrets and other supplies for ammunition, first-aid kits, armor and grenades. Having moved over to the adjacent houses, near the central room fenced with gates from the table, we pick up a fragment of the Enigmi code. Climb to the other on top, go to a friend’s room on the right and remove the “Golden Sholom” trophy from the scarf. We pass through the corridor to the end, pick up the gatherings and pick up a fragment of the Enigmi code from the table. Having chosen the name, we break through to the car and on it we pass through the wake. After a nearby landing, we quickly cut the lancet of the hatch and descend into the sewerage system. Walking forward, climbing up the mountain and walking through the car, behind the preparations for Anya.

    Section 5: New house

    The headquarters of Kreisau is a buttress of members of the support, rotting right under the nose of the Nazis. Stretching from the bridge to the fountain, adding to the hatch and, for the help of the cutter, sawing the lanyard of the lattice. We open the hatch, fill it up in the middle and get to the very lintel.

    At the kutovіy kіmnati vikoristovuєmo verstat and take away more armor. At the end of Caroline's wake up to Klaus behind the folder with the "Whisper" project. Climbing to the other one, we go to the first stone and we meet with Klaus. For yoga words, I left the folder at the shukhlyadі table in Caroline's office. Max's susіdna kіmnata, in yakіy at sіnіnіy skhovanci there is a folder with the "Whisper" project. You can get the folder in two ways, the most obvious of which is to take the installation from the master on the third version and open the shovanka with it, which exacerbates Max's anxiety.

    The third room behind the rahunka is to lie down for us: raising on the bed, picking up from the bedside tables for better health. At the offensive kіmnati z pіdlogi pіdbiraєmo platіvku. We go back down to the first one on top and check if Caroline sees her office. Passing through the middle, from the box to the hut, we pick up the map and take the poster from the wall, thereby denying access to the secret room. We climb through the upper gates from the left side, we get to our room and from the paths of a small passage we pick up the trophy of the "Golden Vase". From the wall of the skhovanka we made a folder (as we didn’t break it earlier), we transferred it through the boxes and turned to Caroline.

    Chapter 6: London Science
    London, England

    Bobby Brem.


    The "Shepit" project, which is developed by a wide range of rocks, is a unique prototype - invisible to radars and noiseless in the air by a helicopter. Three prototypes are located in the London Science Center Nautica. Bobbi Brem, with the help of additional documents, took the time to take us to the confession. Having hung us near the entrance, Bobby woke up in a car with a drunken vibe. Passing through the right wall, going up to the lighted litter, de instructed to lay a fragment of the Enigmi code from the body of an officer. Turning back, from ulamkіv on a strangling machine, it was transferred to the pedestal of the statue, which fell, and we picked up the trophy “Golden Plate in the View of the Statue”. Stretching with a stitch, which starts in the lighted house, the troch is left in front of the p'edestal, rozbіgaєmosya and zdіysnyuєmo podkat under the ulamki. Having cut the metal mesh with a cutter, we go forward a troch, and then we move back quickly. As soon as the Panzerhund appears, we turn around and move on. On the onset of the road, the livoruch burns, it is passable by car and on the run, we swipe under the tricks from the right side. Prodovzhuyuchi bіgti, robimo stop podkat and residual mechanized animal. Rushing ahead, silently neutralizing the wounded officer. Dali, razpravlyaєmos іz a soldier, pick up a machine gun and pick up ammunition to the new one. Stuck with the robot-guardian, we shoot the eye that shines. If necessary, paralyze the enemy with electric grenades, scattering the territory. There was a fragment of the code “Enigmi” on the pivnіchny gathering (according to the map) in the sharpened ulamkіv.

    When we see it in the future, we throw a couple of grenades to the gate, which we have exclaimed, on the other side. In the case of the livoruch at the safe, there is an increase in health. There is also a fragment of the Enigmi code on the table. Rise to the other over and trim the defense in the corridor from the right side. Having straightened out from us, we move to the next bik and penetrate at the ventilation shaft through the stele hatch at the front entrance (according to the map). Passed to the gates, we picked up the Golden Lower trophy. Having turned around, on the rozdorіzhzhі we turn levoruch and stribuєmo down. Going down the central descents and from the wall window, on the contrary, we take the trophy "Golden Count". At the occupied levoruch, he steals a wicked shafka and removes from it an increase in armor.

    We lift the gate, raising the handle, and lift the control room over the moon dome into the room, simultaneously lowering the airborne drones and soldiers. From the control panel, a fragment of the code "Enigmi" is selected and it is important. Descending lower, collapsing the fence to the satellite from the outer side, and for the help of the rіzak, the lancet is cut, on which the wine is trimmed. Vikoristovuєmo companion like a crossing, passable over the wall and push forward, straightening out of the opponents. Dіyshovshi to ґrat, with a rіzak rozpilyuєmo the lancet of the hatch on the wall from the left side. Having penetrated into the elevator shaft, it is checkable, if a friend’s cabin is called, and from the rozbіgu it is attached to it. Hopping onto the rope, we snicker a couple of unmanned aerial vehicles, that soldier, and lift us up the hill. Opening the hatch and, not coming off the counters, shooting chotiri outside galma, spreading along the huts of the elevator cabin. Having moved uphill, we pass to the hatchway and go down to the laboratory.

    Vecheni were engaged in deciphering the Daat Ihud artifact. It is passed on to the manuscript of Anya and it is taken from two tables and five details to the artifact. Also on one of the tables is a fragment of the Enigmi code. There is a map hanging on the wall opposite the other table. Attached to any object and sawed with a cutter are two lancets, on which a partition is placed in the middle of the chamber. We press the button to start testing. Penetrate into the camera and take away lasercraft, building through thin metal hatches and boxes. We see the hatch at the wall, we pick it up at the elevator shaft and lift it up from the left side. Turning around, we see the hatch, we go through the ventilation shaft to the end and pick up the trophy of the Golden Flask. Turning back, we shoot the galma of the elevator cabin and move to the hatch through the pipes on the left side.

    Anya Oliva.


    Having made his way into the hangar, placing a right-handed man and neutralizing the soldier. You can find ammunition for a pistol behind your back. With a good shot from a pistol with a muffler, we use the officer to stand on the central platform. Continuing the movement of the reins, I could get closer to another officer, so that it would be easier to aim and shoot. Behind the officer's back is a police station with a laser kraftwerk, which allows shooting in automatic mode, and a fragment of the Enigmi code. So chi іnakshe, having joined the bіy іz robots, spratsyuє anxiety and in the hangar, the arrival of reinforcements. An important robot will become the remaining enemy, which will be repelled by a robot-protector with a little armor and a hard armor, but all with the same weak hand- Head. In open spaces, we practically won’t have a chance, since the opponent’s superlaser garmat is a serious shkodi. Stationary machine guns in helicopters are corssing in combination with electric grenades, a robot in front of them. As soon as the ammunition for the armor ran out, then the laserkraftwerk would be a miraculous replacement - charged through the charging stations on the sidewalls of the central platform. Having succeeded, we take a fragment of the Enigmi code from the box under the air-retractable (according to the map) helicopter Maidan.

    Climbing up the descents in the middle of the window, from which an important robot emerged, we pass through the ventilation shaft and get into the control room, viewing the hatch with a laser kraftwerk. We watch the gates of the hangar, pick up the table in the middle and place a fragment of the code “Enigmi” and go downstairs already on the elevator. We get to Caroline on the helicopter maidanchik, we transfer to the cockpit of the nearest helicopter and turn around to the headquarters.

    Division 7: Mystery

    Anі vdalos decipher the manuscripts, zdobіbі us from the laboratory, in which the creation of "superconcrete" is described, which is the main material of the Nazi spores. Interest is called and encrypted list of Polish members Daat Іhud military years, which is necessary to compare with the official German lists. Our task is to look for clothes for “superconcrete” and search for German lists in the archives. Z-pіd pillows on the lіzhku іstaєmo bobbi sheet. We pass into the kutova kіmnata, vikoristovuєmo verstat and take away more armor. We are trying to open the doors to the archive. There was a hint that Fergus (or Wyatt) might have the key. Rise to another on top, break to your own room and, having slept on the bed, pick up from the nightstands for better health. We see the room of Fergus (or Wyatt) on the same version, we take the key and, going down, we see the door of the archive. Zayshovshi to the middle, we take away the German lists from the table.

    We leave the booths, choose the hangar and get to the farthest helicopter. The order from him is a concrete litter, struck by a flower. To cut the pieces, you need a circular file, which lies at the kutka on the left side. Having tried to pull її from the boards, we will fall into the sewer. Passable to bezvohodі, znischuєmo turret and bypass grati from the right side. On the wall, right-handed in the doorway, charging station - charging lasercraft. Vibrating at the reception, from the lower police rack I pick up a handkerchief. We pass through the gap at the wall, turn to the right, and reach a deaf corner, pick up the polish for the laserkraftwerk. Now they’ve shot, as they fell on the surfaces, they’ll grow up and continue to fly, even with more weak strength. Turn around and let's go to the gate. We dig the chergovu turret, cut the lancet on the door and take the double-barreled shotgun and ammunition to it. We get to Rinvi, passing by unmanned aerial vehicles along the way. We get up in front of the broken fence, we break up and timidly cut. Having landed on the pipe, we pass forward, lifting the descents and picking up the trophy of the “Gold Popilnichka” from the barrel. Turning back along the other path, climbing up the hill with the descents of the troch far away, and climbing into the hangar. We saw the pieces of concrete with a circular saw, we turned at the headquarters and lifted them at Max’s room. Vivchivshi little ones on the wall, to show up to the additional task - to know Max's toys. The first one is marked on the map and is found in the hangar, the other one is on the book police in the archives, the third one is on the table in Caroline's office, the fourth one is lying on the bed near the secret room behind the wall of Caroline's office. Let's turn to Hanni with knowledge.

    Section 8: Tabir Bilitsia


    Nedolіkami "superconcrete" є vtrat mіtsnostі z hour that utvorennia bloomed. Seth Roth, a member of "Daat Ihud", "refinished" the warehouse with concrete, adding to the vapnyak, which is seen at once by the forces of the aggravated concentration camps in Bilitsa in Croatian brewery. In 1947, the fate of Seth was arrested and later ruled until that very end of the camp, de vin, perhaps, and rebuked until this day. Get in at the tabir and know a member of Daat Ihud, we understand, we happen to know.

    At the concentration camp of Belitsa, Engel and Bub are panning, with whom they have already had a chance to chat with the train. Bub a little didn’t know about our physionomy, but, fortunately, didn’t guess so. Prote, like the most blessed of the golden ones, we are recreated in the main stream. We place a hand on the attachment and get tattooed at the sight of numbers and a stripe "B6". Getting to the offensive destination, de under the strange kerіvnitstvom okhorontsіv pratsyyut four more aggravated. Standing up for a betonozmіshuvachem, spіlkuєmosya from Bombato. Ask about Seth Roth and find out that you can trim it from the “B4” block, but you can drink it there with a stripe. Such is the joy of Milo and wine to remember the uniforms, to remind you that this team is in our blot. For the cob, it is necessary to turn the guards, calling for the breakdown of the concrete mixer. We smile for the right value, we wrap the left handle and press on the button in the middle. Repeatedly hit on the button, after which we attach and pick up the detail that we saw. We throw it into the concrete mixer, smack for the right importance, wrap the left handle and press on the button. After a breakdown of the house, it’s nice to replace it with robes.

    Due to the availability of repairmen, our work has been completed today. We leave the factory, get to the barracks and go inside. Vzaimodієmo z v'yaznem, scho to lie on the first bed in the left row, for which you need faces. On the rest of the bed in the same row, there is one more link, which Seth Roth sees. Vіn wait a while to reveal the secrets of Daat Ihud, so that we can help us to rule the sabotage, and by the same token we will bring out all the aggravated ones. Seth designed a remote control for the robot, which is practical without a detron battery. The last detail can be found in the main commandant's office, which can be found in the sixth block. To get in there, to get out of the automatic turret from the barracks of the guard. The right-hander at the head entrance to the barracks is a hatch - it is virushaemo to the new. Spilkuєmos from the wounded, how to cost a white tree. Vaughn to ask to kill the "Knife" - a defense, which deals with its victims in a particularly cruel way. Vіdkrivaєmo hatch, we go in the middle and passable to the end forward. From the container, we select a fragment to the "Enigmi" code. The attack of the “Knife” was attacked by the advancing advancing. After a few blows with a knife, we were able to destroy and opine among the corpses. Shvidko vytyagaєmo lower and choose from the oven.

    Silently neutralizing the dog and guarding. Let's go with the left hand, we'll deal with one more opponent and, turning the left hand again, we'll take the card of the wall. At the judge's place, there will be a devil's guard - neutralize yoga and turn back. We pass to the descents, climb up the hill and cross over the place, along the way, straightening out from the guards. We choose at the corridor, turn right and go to the medical room. Medicines are taken from the table, and from the lower police, a vіzka is a fragment of the “Enigmi” code. Prodovzhuyu follow the corridor, get to the "Knife" and silently drive yoga. From the upper police we take away a fragment of the Enigmi code. Virushaemo in the control room, neutralize the defense, remove from the box a fragment of the code "Enigmi" and turn on the automatic turrets. Having left the barracks, we take it out of town from looking at the trophy "Golden Dagger" from the black-haired woman. So let's take a look at the barracks and see that the victim has died. Zvertaєmos to yoga squad that otrimuєmo sheet of Christ. Virushaemo to Setu Roth, which is located near the entrance to the factory.


    Let's proceed to the development of the other part of the plan. Having penetrated the factory, we move through it to the sixth block. Rise with budding forests to the top of the commandant’s office and penetrate inside through balcony doors. Want to be safe and bezbrayny, let's make children noiselessly. From the box in the left room, there is a fragment of the Enigmi code. On the right is Engel's office, we take the sheet with the code from the drawer to the table, we take away the picture of the wall and, open the safe, remove the new trophy "Golden Pistol" and a couple of knives. Going down to the other over i, collapsing on a squat, without a loud noise we hear the enemies. At the kutka in the other country, there is a shafka, for which a fragment of the Enigmi code is taken. We go down to the first over and clean up yoga from the guards. From the vіzk, nailed to the descent, we pick up a fragment of the Enigmi code. On the bedside tables, at the table, there is a trophy "Golden Bust" - we take yoga. Through a small space we go down to the minestern, straighten out with two guards and a closed hat, right in front of the electrical panel, and remove a fragment of the “Enigmi” code. Interaction with the electrical panel brought before the attack by the strum.

    At the noise, the Nazis ran with Frau Engel. For її order usіh uz'yaznenih fourth unit, including us, vіddali on the roof of the car. Let's see Setu's battery and we'll be sure, like a robot, it's right for those who are guilty of being pissed off. Having enchanted with a colossus, we turn at the tabirs, throwing everyone on our way, victorious for whom we have built a machine gun and a rocket launcher. Having reached the point of recognition, Set's visage to the Dahu and continue to ignite the enemies with fire, until they are aggravated. Having finished, we got out of the car and walked to wake up. From the drawer of the table in the room, from the left side, there is a trophy "Golden Mask". Sіdaєmo at vantagezhіvku and zalishaєmo tabir.

    Division 9: New Tactics

    “Daat Ihud” is an ancient mystery of sleep, united by hundreds of applications all over the world, in which they were engaged in the winemaking of technologies of the most suitable suits, starting out simply invisible and ending in a right charm, which will foresee the current progress for ever ahead. The Nazis revealed one of these gimmicks, denied access to unique distributions and, apparently, the zavdyaks won the victory over them. Seth Roth has shown that in the depths of the Atlantic there is a great porch and, in order to get to the new one, to be brought to the top of the water.

    Seth will repair the tunnel glider, but for which youmu will need a crafting device. From shafki roztashovanoї mizh lizhkami distaєmo sheet Charlotte. We go to the apex of the kіmnati, vikoristovuєmo verstat and take away more armor. Virushaemo in the archives and spitting with Hannah, as if sitting on a bed outside the door. Vaughn has spent a hoop and can't know yoga. We rise to another overhead, we go to our room and, having slept on a bed, we take it from the bedside tables to improve our health. Rise to the third on top and distantly ruined the ring from the toilet bowl of the toilet cubicle in front of the master. Turning Yogo Ganni, we take away the trophy of the "Golden Vase". Virushaemo in the hangar, let's go to a distant helicopter and find out in the sight of Fergus (or Wyatt), which zvaryuvalny apparatus having spent near the water. We turn to the headquarters room and ask Bombat to sit on the armchair and give access to the doors.

    Having gone down, we cut the hatch with a laser kraftwerk and fix it even lower. Pіdіbravshi zvaryuvalny apparatus, spitting to the end of the trumpet and virinaєmo on the surface. Rising by gatherings from the right side, charging the lasercraft for consumption, expanding, transferring to the next platform. Walking to the edge, turning around and marveling at the mountains. Go tremayutsya on lansyuga - shoot it with a laser kraftwerk. Climbing up the hill, turn to the right, and pick up the improvement for the prototype. We get to the hangar, roaring lansyugs, on some kind of containers, and obov'yazkovo look around at the first-aid kits and armor. Smiknuvshi for vazhіl, two robots appear. Watching them on the stand and actively following the containers, at the same time charging the laserkraftwerk through the stations in the middle of them. Passing through the gates, gortaєmo levoruch i, having risen in two gatherings, we pick up a scarf. Having reached the fastened doors, we cut the hatch from the right side with a laser kraftwork and make our way through the middle. Behind the gates on the left side you can see the lansyug - you can see it and turn to the door. Vibrating to the archives, we can see the zvaryuvalny apparatus of Set. We pick up the note and hand it over to Ani.

    Partition 10: Berlin Catacombs

    Caroline Becker.


    Under sewerage in the Berlin catacombs there is a majestic complex of the central arsenal of the Nazis. The way to the new one lies through flooded tunnels; Vykoristovuyuchi pristriy, poured from the water and spilled through the first tunnel. Having reached the gate, we climbed from the glider and cut the lancet with a laser craft. Turning to the glider, on the new one we pass through the gate and, without changing the depth of the zanurennya, we rise to the rock on the left side. I’ll build a new place with that beastly respect on the back of the bulbs that come out of the chimney. There is a passerby who will lead you to the oven. On the drum for the cable of the left mattress there is a trophy of the Golden Book, on the bottom of the right mattress there is a sheet of Ingrid. Trochs were far away on the table, we know a fragment of the Enigmi code. Stribuyemo at the water, sit in the glider and plyvemo to the next gate. Lantsyug utrimuє їх зіншго a side, to that we fill a glider and it is poured on інший a_k through a small pass from below. Having opened the lancet, we turn to the glider and on the new one we swim through the mountain tunnel, having reached the surface.

    Proplivshi through the offensive tunnel, podnіmaєmosya gatherings. We move the handle and, having checked, if the water wheel pit with a daily shovel appears below, let it in. Weeping through the wheels, we pick up the Golden Kiv trophy from a small, unflooded lot from the right side. We pass through the pipes between the wheels, zanuryuєmosja at the water that at the bottom, approximately at the right part, we see the safe - it’s zlamuєmo yogo and we’ll get better health. We turn to land, rise by gatherings and get to the control room. From the barrels, pick up the card, move the handle and check for filling the tank. On the contrary, having descended, now it’s already flooding, it’s an entrance at the reception, where a fragment of the Enigmi code lies on the box. On the glider, we spit through the other wheel and that pipe. From the left side, we take the trophy "Golden Likhtar". Use the middle of the trumpet, which is in the kutka, we know the trophy of the "Golden Serpent".

    Orienting with a map, we get to the platform. Stribuyemo down and pіrnaєmo near the water. Rozpilyuєmo lansyug, on which the mine is trimmed and checked, if the veins are spilled on the surface, bump into the wooden passage and vibrate. Another mine is located on the right side of the wall. So the very sawing lansyug and pouring into the tunnel for mine. Vilasimo from the land on the left side. We pick up a fragment of the Enigmi code from the box, we break the door of the utility room and take it from the rack of more armor. Zalishivshis Tsey tunnel, zaplivaemo offensive. Apparently, we take a fragment of the Enigmi code to the land from the left side and from the rack. Rozpilyuєmo lansyug on the door, zіstribuєmo down through the gap at the great round tresіttsі pіdlogi і, having reached the descent, climbing up the hill. We take away from the rack a fragment of the Enigmi code, we pass it on the offensive, and we take the trophy of the Gold Moon from under the logs. By mailboxes, it is transferred through the gates and vikoristovuemo elevator, to go up to the warehouse.

    Between the boxes lie redecorated for lasercraft. We cut the metal mesh, we pick it up to the transoms, and we get to the platform. There, de vona pochinaєtsya, at the gatherings there is a fragment of the code "Enigmi" - pіdbiraemo yogo. Slowly usuvaemo two soldiers, an officer and a camphund. The other officer is changing clothes. Vistezhuєmo and neutralize yoga, as well as opponents that have been lost. In the middle of the first one on top of the central block, on the walls of which the numbers 1, 2 are indicated, on the rack there is a fragment of the Enigmi code. There, where the dog is lying, there is a handle - we move and move the gate. Having recovered from the super-soldier, the rest of the territory is taken all the necessary objects, so that we can know. Repeatedly open the gate and get to the control room of the central block. We pick up a fragment of the Enigmi code from the panel, press the button in the hood on the left side and get ready for the onset of the Nazis. Do not hurry to go down, to that in the open space it is easier to carry on. Having recovered from the usima, we move the train and deliver yoga to the allies. Having unpacked a sprinkling of boxes in the storm, we are shoved in the middle of the torpedoes and driven straight to the underwater chauvin.

    Chapter 11: Underwater choven

    Klaus Kreutz.


    Having climbed out of the torpedo, we neutralize two enemies on the first version and three on the upper layer, including an officer. We fill up the torpedo vіdsіk and zі stіni in the corridor we take the card. Having crossed into the living quarters, turn left-handed and break one of the doors. Forward, wisely, clearing the sight of enemies. On the bedroom wall of the room there is a hatch, which is cut by lasercraft. Near the right room is a fragment of the Enigmi code, and on the table is the Golden Lower for Leaves trophy. Near the left of the city there is an extension for the laserkraftwerk - an automatic sight, which allows you to hit several enemies or one, or at the same time from different parts of the body. With this, the charge of the laserkraftwerk will be stained more richly. Virushaemo in the cabin: three of the six know two fragments of the Enigmi code and the Golden Pidnos trophy.

    The captain of the underwater chovna Anton Krіger informed about our presence and proponed us to leave. Going down the stairs, opening the door and quickly crossing to the left side. Two fighters from the fire corral ahead of us with shotguns loaded with ricochet shrapnel, try to hit us. Shrapnel vіdmіnno vіdbivaієє vіd vіd surfacing, scho rob її even more effective against the horn, sho hovayutsya for kuta. There is a charging station on the wall, which is aimed at with vikoristovuyuchi aiming at the opponents from the lasercraft. When you’ve reached the bottom, you climb up the gangways, go through the pipes to the end, open the metal hatch, and go down.

    The forces of the underwater chovna will be thrown, so that we will be fooled. On the back, you can shovatsya in the place of the left side and, sitting down, control the offense pass. Let's all the same come to the rescue, to those who need ammunition and other objects. Rise to the top on top and trim the defense, lowering the enemies of the world of their arrival. On the control panel, left hand in the armchair, lie a fragment of the code "Enigmi" - take yoga. Virushaemo into the wheelhouse, passable in the place on the left side and on the rack, we take one more fragment of the Enigmi code. Rozrіzaєmo lancers chotirioh buїv and zv'yazuєmosya z Caroline on the ration.

    Underwater chauvin "Hammer of Evi" equipped with nuclear weapons. Having taken the encryption keys of the captain from him to the grave, the only opportunity to take them away is to lose the month station, where the keys are saved on the physical nose. The team at the headquarters is already actively developing a plan for penetrating the space object.

    Together, from Seth, we sank into the depths of the Atlantic Ocean, which seemed to pass at the door of “Daat Ihud”. Zayshovshi in the middle of the majestic capsule, we press the button. We get over to the next bik and on the lift we transfer to the headroom of the lintel. Having fiddled with the console, Seth pіdnіme mіstok. The electromagnetic field has ceased to function, so that the upper platform has to go to charge the coil manually. We go to Setu and vbudovuёmo in laserkraftwerk a special prism. Having moved near the center, we turn the levoruch 90 degrees, we mingle to the top and pick up the Golden Skull trophy. Turning towards the center, we shoot at the six-coated kotushki (starting from the bottom) and at once rise along the gatherings, which are settled. We don’t call, to the one who should go and know in some hour. We try not to let the cat out, otherwise you can fall down at an unexpected moment. The charging of the laserkraftwerk is carried out in the same way as the coils. Having reached the platform, we press the button to lower it. Press the button again, if the comrades move to us.

    Leaning at the shovishchi, we take the trophies “Golden Night Miner” (on the knitted police), “Golden Toy Robot” (under the knitted police on the opposite side), “Golden Crown” (on the gear, three to the right in one of the wall columns). Also, we select an object that can be found on the details of three left in one of the columns. On the wall, a pyramid is depicted with details of secondary details at the coils of the wall columns. Viroblyaemo activation, starting from the details on the top of the pyramid and ending with the details on the bottom, rushing down to the right. After the correct activation of the skin, the eyes will be filled with bright light. Dali, vydkrivaєmo viїmku in the sixth column and take power for the laserkraftwerk, which appeared from the right side, as if the prototype would be loaded. Before knowledge, the object is inserted in the possession of Fergus (or Wyatt).


    Vcheny, who takes part in the program of the Skull and the creation of super-soldiers, is getting ready to be sent to the monthly station. At the moment, the wine is located at the Swedish Swedish warehouse, the route of which lies through the Gibraltar city. If you cross a train, kill a stranger and steal some documents, then we will have a miraculous chance to visit space.

    Chapter 12: Gibraltar City

    Having mastered the technologies of "Daat Ihud", we break up to the bridge and throw off the "wrap spindle" from the helicopter. Before that, how to hang out from a helicopter, pick up a card from the seat. We pass to the last end of the car, we go in the middle and shoot two opponents. We choose a bunch of brown objects, among them, an upgrade for the machine gun - a rocket launcher. There is a rocket launcher near the ship's carriage - we use it with a rocket launcher. Also, the automatic turret is lowered, as it is fixed on the back of a tumbled-down wagon. Having climbed out of the car, we immediately turn to the right and we pass along the metal beam. From the vіkna half wash the body of a soldier, to which a suitcase is attached. Let's cut the lancet and take away a fragment of the Enigmi code. Turning back, we are lifted by the advancing carriage and penetrate into the new one through the side doors. Apparently, we name it from the other side and go down to the lower car. Rozbіgshis, perestribuєmo to the place and passable to the door from the left side. Rise to the top, select from the sublogs a fragment of the code "Enigmi" and from the distribution to the bottom. We turn back to the carriage, from which we were transferred to the other side of the bridge, and we penetrate into the middle. Trochs didn’t move until the exit, we moved to the left and let’s go at the return bik. We pick up a fragment of the code "Enigmi" and we leave the car.

    It is necessary to go around the carriage right-handed and use the support to know a fragment of the code "Enigmi". Passable from one car to the next and from the sublogs of the white wall, we select a fragment of the Enigmi code. Pick up on the dachas and pick up a sniper rifle. There is an automatic turret and enemies that have spread out at the opposite car. Let's go through the whole car and pick up the trophy "Golden Soldier" from the ground. Turning around at the car, we climb onto the other one on top and through the hatch we climb onto the dachas. On the balance we pass to the cargo car, we cut the metal net and, having risen to the upper drawer, we transfer to the grate under the cheeky left side. We take the Golden Compass trophy from the junkyard, leave the whole car and penetrate into the offensive, which is at the hanging position. We stribuyemo all lower and lower, prinagіdno razrіzayuchi metal nets. Zovni zіtknemosya z great kіlkіstyu vorogіv. We are going to be dealt with by a super-soldier, so that we can then enchant him and shoot down weak opponents. From the chambers of the carriage, the sounds of the super-soldiers roaring, we take the Golden Rabbit trophy. Having cleared the territory, we reached the vtsililoї dіlyanka on the vіdkіs vіd wagon and zvіdti z rasbіgu zasribuєmo on the wagon. Beams get to іnshoy utsіlіloї dіlyanki, de we know a fragment of the code "Enigmi". Turning back, we go into the budіvlyu checkpoint, pіdnіmaєmosja descents and raspravlyаєmosya z thugs that are left out. Breaking the doors with windows and from the panel, we take away the armor upgrade. Going down a little bit lower, sawing the hatch on the bottom and penetrating the middle.

    In pershu black, do not zlazyachi z ventilation pipe, with a tight aiming shot, we defeat the super-soldier and, for the necessary, swiftly achieve yoga. We drive in two more soldiers and, going down, we take a large number of brown objects, including those in the boxes. In the middle of the first drawer, on the shelves there is a left-handed door, there is a fragment of the Enigmi code. We go down to the intermediate descent Maidanchik, turn left-handed and already from the ventilation pipe we go down. Having straightened out of the entanglements, apparently called them, turning to the right in a roar, re-stringing through the gap. The partner will arrive at any hour to help and relieve us of the super-soldier. Well, I’m aware of the same rozbіgaєmos and zastribuєmo at the helicopters. The pilot is to take us closer to the wagon with the vchenim.

    Vikoristovuyuchi turret, rozstrіlyuєmo vorogіv, scho approach. Hanging from the helicopter, we go to the right-handed landing. On the safe lie a fragment of the code "Enigmi" - pіdbiraemo yogo. Also, the safe is safe and distant from the new health improvement. We get to the failure, we go down through the car and the rocket launcher descends. Penetrating from the carriage, which is located at the hanging position, neatly spreading from one seat to the other, we take away the documents of the dead man.

    Chapter 13: Moon Station


    The shuttle that took off from the London Nauthica, safely delivering us to the month station. After leaving the shuttle cabin, we go through the terminal and go through the standard x-ray procedure. We make our way to the luggage port with a line conveyor. On the side, on the other side of the X-ray scanner, lies the trophy of the "Gold Cane". We pick up the order and, having contacted Caroline and Anya, we will take instructions for the distant ones. Having continued the movement with a line conveyor, we put it on a box - sawing it with a lazekraftwerk and removing more armor. Turning at the window, we cut the metal wall under the fold and we go in at a small place. We push the button on the table and pick up the gun. Having straightened out of the two space marines and the attack aircraft, we pick them up with armor, or, more precisely, beautified for sniper rifle. The modified zbroya is charged through the charging stations themselves, like a lasercraft. Also, ammunition can be used in the old way - from the bodies of dead enemies.

    Passing through the tunnel, rushing forward behind the year's arrow, silently neutralizing the paratroopers and officers from the pistol with the muffler. There is a turret for the days of pivnіchnyh skhodіv, pravoruchі vіd yakої on stіytsі lay the card - we take away її. Having cleared the territory from the gates, we break through the gates and go down the stairs. Prodovzhuyuchy children without due respect, razpravlyaemosya paratrooper at the corridor and two sleeping officers in the rooms. On the toilet in the toilet, opposite the bed in the left room, there is a fragment of the Enigmi code. In the rest of the city, the super-soldier is being destroyed and the living air is being flooded through the ventilation system.

    Having made our way to the laboratory building, we are dispatched by the paratroopers of the lower police to the table from another occupant, we take away a fragment of the “Enigmi” code. Next, we go through the disinfection procedure, we drive in the opponent on the first side from the bedside tables in the center, we pick up the trophy “Golden mask for disguise”. Climbing down the gatherings, rushing after the year's arrow, silently neutralizing the enemies one by one, including the officer. Another officer is in the middle of the place - we drive it in from the table, the levoruch in the entrance passage of the other and the third place, we take Dieter's sheet. On the ventilation shaft in the rest of the place we descend to the lower surface.

    From the table in the cloak of the dry place, we pick up a fragment of the Enigmi code, pass through the red tunnel and go down the black ventilation shaft further down. We put on the suit, go to the airlock and press the button on the right side. Rushing with a stitch, you can’t stop zishtovhnemosya with three drones. Extinguishing them, pick up the trophy "Golden Meteorite Fragment", which lies white of a boulder under the schill. Descend with an offensive skil, re-strike to the island from the right side, and then onto the platform. Having made his way to the command module, let's go right-handed and pick up a scalpel from the table, for the help of which we allow marks on the hands, stuffed at the camp of Belitsya.

    We pass through the left side and we choose the corridor, along the way taking a fragment of the Enigmi code from the table. Right-handed vіd vorіt є vkhіd vkhіd ventilatії ії, yak bring us to the living room. From it, we move to the next bik, pick up the gatherings and successively usuvaєmo two officers from a pistol with a muffler. For the presence of ammunition, more carefully, the shards of the stormtrooper will not fall into oblivion. We fix the walls of the enemy and win the elevator, which is located in another country. Rise of the enemies, rise on the upper ring. Orienting on the map, we get to the yard between similar and similar ones, and from the white base we select a fragment to the Enigmi code. We fill the territory through the gates on the pivnochi and the tunnel we pass to the clearing block. Virushaemo in the server room, rozdrukovuєmo code for the launch of nuclear missiles and znischuemo podkrіplenya, scho pribula.


    From the great round table we take away a fragment of the Enigmi code. There is a safe in front of the door - it is evil for yogo and for a distant improvement in health. We descend into the ventilation system through the hatch under the logs in front of the door and, having made our way through it, we drive in two paratroopers. We cut a thin metal wall, go down and straighten out the horns with a dekilkom. Having made our way through the ventilation shaft, we go down the escalator to the platform. Pick up the trophy "Golden Flask", which is behind the red bag, and go to the hangar by train.

    The efforts of the security robot to reach the end point of the route did not reach us. We get out of the car through the under hatch and on our own two we get to the station, and then to the terminal. We go down to the hangar, in one hour two super-soldiers come out of the shuttle. There are charging stations on the walls, which allow you to unload the tension of the laser kraftwerk under the hour of shooting in the aiming mode. Let's get on board the shuttle and pass into the cockpit.

    Chapter 14: Turning to the London Nautica

    After a nearby landing, squatting behind the Ukrainians. If the axle-axis shuttle is called the bridge, we choose the new one from the rozbіgu. On a rope, having evaded the wake, it seems to be neutralizing the officer, which is a direct get out of the bar from the right side. Quite frankly, but it’s true that an attack aircraft is approaching us; If necessary, go to the bar, where there is a charging station on the wall. The right-hander looked out of the window, through the yoke we evaded the middle, there was a box on the lava - there is a fragment of the Enigmi code. We choose the name through the break at the wall on the other side. We cut the lances on one side of the flooring, go down and get to a similar flooring, which is trimmed on the lances. We descend to the concrete yard from the right side, pick up the trophy "Golden Bracelet", which lies directly under the trough, and cut the nearest lancet to the flooring. From the rozbіgu zіstribuєmo lower and we make our way near the budіvl.

    Climbing up the gatherings, we load the sniper rifle and deal with the enemies. At the right-handed person at the table, we pick up a fragment of the Enigmi code. Together with the picture that hangs on the wall, and from the upper police in the secret room, there is a trophy "Golden Football Ball". Fallow in the line, slamming the door in the end of the corridor, or the panel keruvannya at the kіmnati levoruch. In the first option: we choose from the elevator shaft, mount on the lower cabin and penetrate into it, looking through the hatch with a laser kraftwerk. In another variant: we click on the platform, which is passable right-handed, we get to the place of residence, having cleared it from the gates, we go down by gatherings.

    Zbivshi helicopter, zі stіyki kuhnі pick up a card. In the middle of the ulamkiv at the kutka, the levoruch in the state, to lie a fragment of the Enigmi code. Going down to the other one, razpravlyaєmos іz opponents and podbiraemo z pіdlogi fragment code "Enigmi" right-handed in the blue tarpaulin of white pіvdennoї (on the map) wall. We stribuyemo down with snares, reach the first one on top and clean it up from the enemies. From the drawer of the filing cabinet there was a fragment of the Enigmi code. We choose the names and wake-up forests to get to the platform, on which we descend to the wake-up maidanchik.

    In the sight of a gigantic London monitor, which overturns us in dimensions dozens of times, we are actively hovaemos in the sewers, and we also fill in the charge of the laserkraftwerk and the sniper rifle. Getting ready to hit us with a laser, the enemy's eye will be flattened - it's quick to see in the sky. Then let's launch a London monitor at the head of the rocket launcher (there are three missiles at the skin hands) - without calling one of them. Dali, having finished with rocket launchers, we start to become more aggressive. Perebuvayuchi yakomoga closer to the opponent, for the chergovy time we strike at the oci i, as we see it, we start the robot, we shoot the engine. Don't forget about the turrets - let's go for the number of pipes on the Maidan. Having won the victory, at the same time with Klaus we are destroying to Berlin.

    Division 15: Roundup


    Nazi soldiers on a choli with the marvelous Frau Engel, who lived, made a little porch and buried almost all of our friends in full. Not far off, having flown by car into the draining fountain, the enemy shoots Klaus and stepping on the blacks could be mi, but Max, who suddenly appeared, ryatus us in the face of the land. We pick up ammunition, see a couple of soldiers and drones. If Max fixes the hatch, we go in the middle and get to the headquarters. Silently neutralizing an officer and two soldiers. Having recovered from the attack aircraft on another version, we go into Max's room and select Max's sheet from the logs. There is a trophy "Golden Spoon for a Zuttya" on the table near the room of Klaus - we take yoga. We rise to the third on top, climbing one more attack aircraft and, passing through the minestern, we cut the lancet of the ventilation shaft.

    Protruding through the mines, Teklu was familiar, as if she reconciled herself to her share and twice drove another sprat of fascists in front of him, as if they were shot dead. Vibrating at the sewerage, picking up brown objects, throwing fences around. In the middle of nowhere, two super-soldiers are descending, and only then the soldiers who have come. Climbing down the descents and the ventilation shaft we get to the hangar. Caroline zavdyaki power armor literally nabula another life. Having called the security robots, she will take care of the turns of the helicopter. We pick up armor, drive in two soldiers and a panzerhund, against some kind of fire, only a submachine gun and a laserkraftwerk. The enemy is swedish and strong in close combat, which is less rich in open spaces. Having won the victory, sit by the helicopters and fill up the porches.

    Chapter 16: Turning to Skull Fortress

    Operation zі zvіlnennya druzіv not tolerate call. The plan is simple: climb up to the fort on the underwater chovn, break the wall from the armament and penetrate inside. It is passable through the gateway, mutually from the control system and, merged to the surface, visible through the complex with a “spindle wrap”. Technology, which has proven itself, clearly ran into the set goals. Self-propelled to the shore, pіrnaєmo near the water, that trophy of the “Golden Spatula” is picked up, which lies left-handed in the direction of the descent. Climbing ashore, let's go in the middle and pick up brown objects. Having reached the exit, and the broken wall itself, from the apex chamber, we take the trophy “Golden Poladunok”.

    Passable to the end of the corridor, we go into the room and from the drawer of the filing cabinet, we remove the fragment of the Enigmi code. There is a map on one of the tables - we pick it up. Having cleaned the hall, we go down at the inner door and deal with the numerous enemies. We would like to help you to take a seat for the turret in order to make it easier for you. We press the button that is located in the center on the concrete block. Ledve did not move to the door, from the container on the kolіshchatka the colony was distancing the trophy "Golden Teapot". Zayshovshi in the middle, we continue to blame the Nazis. From the farthest lava in the center of the hall, we pick up a fragment of the Enigmi code. Going down the stairs, opening the gate, maximizing the importance of the hour, and getting to the laboratory. From the left side of the table, we take away a fragment of the Enigmi code. Climbing up the gatherings in the offensive, attacking the attack from the side of Bub. Having overcome the cause of synthetic titanospasmin, we will bite the falsehood, if the vins get sick before us. Vbivaemo Bubі or zalishaemo yoga alive.

    We go up the gatherings, get to the elevator and go down to the cells on the new one. Іdemo right-handed and vyyavlyaemo friends. Together with them, I renew the victorious lift and, stuck between the tops, help Bombato, Set and Any rise to the top. The elevator will be called at the most inopportune moment, taking us straight to the Skull. By stretching the old fates, the general saved the brains of his last ones in capsules. Capsule zі vіstom, sho lay Wyatt (abo Fergus), vіv vbudovuє robot-prototype, to whom we give a single installation - destroy us. Quickly press the button and the name appears.

    Max Hass.


    Ruinuyemo wooden boxes, from them electric grenades and quickly get over to the armored warehouse in the other country. Having struck the enemy with a grenade, you will be debilitated for a couple of seconds - for this hour you will be guilty of getting to the front and hitting the capsule with the brain. Having eased the suffering of Wyatt (abo. Fergus), hovaєmosya behind the fold and virіzaєmo the metal grid behind his back. If you inflict enough losses on the enemy, then stop attacking us and start upgrading your electric shield. Koristuyuchis tsimi pauses, we pass through the grid and take the order from the armored wardrobe, including armor and first-aid kits, and directly to one side. Hastily collapsing with a metal net, picking up brown objects, reaching it, rising higher, moving forward. Having got away from the anti-aircraft guns, we directed him to the sky and robbed the airship. In a similar rank, we get to our own anti-aircraft defense and for help, we need another airship. Rozstrіlyuєmo opponent doti, docks in no way hit a bliskavka. Turning to the Maidanchik, we get to the bud, we saw the stars, and sawed the right-handed boxes at the entrance. One of them contains the "Golden Miner" trophy.

    We go down from the center and continue with the beating of the Skull. In the minds of the one who is surrounded by space, we try to pick up the enemy and pick them up with all sorts of brown objects. As a minimum, we present the fire of the Skull, competently wickered, and, as a minimum, we shoot ourselves. There are enough charging stations here to charge the laserkraftwerk and defeat the enemy with hard aiming shots. Loosen up your guts, let's go to the new one, beat the Skulls out of the cabin and strike with a knife. Having docked, if the allies leave the fort on a helicopter, Blaskowitz will give a signal for a nuclear attack.